|
Auction systems programmer - ideally you will have worked on a shipped title including an in-game auction system, but you will certainly have good database and networking skills, including scalability and security.
Multi-player programmer – you will have strong networking knowledge, good attention to detail, be able to interface with all of the games systems and enhance the multi-player experience.
Battle programmer – you will be a game play programmer with some experience of FSMs, path finding and animation.
Battle AI programmer – you will have academic and/or practical experience of AI, specifically fuzzy logic, FSMs, agent behavior and goal-oriented action planning.
Campaign programmer – you will be a gameplay programmer who can interact with a wide variety of game elements and should have knowledge of systems from databases to networking.
PC Graphics programmer – you will have in depth knowledge of DirectX9 or DirectX10, HLSL Shader development, and core graphics engine development, with at least one shipped title.
You can send your CVs directly to me - yuriy.o@gmail.com
|